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IGTC01GC - Universal Principles of Design (EN)
01 - Introduction
01 - Welcome (0:48)
02 - Previous Episodes
02 - Alignment (4:18)
01 - Flexibility Trade-Offs (5:32)
03 - Feature Creep (4:37)
04 - Desire Lines (4:51)
05 - Top-Down Lighting Bias (4:54)
06 - Iteration (3:49)
07 - Garbage in, garbage out (4:06)
08 - Hick’s law (5:26)
09 - KISS (3:54)
10 - Left-digit effect (2:58)
11 - Root cause (5:14)
12 - Sunk-cost effect (5:35)
13 - Selection bias (4:42)
14 - IKEA effect (4:11)
15 - Red effects (5:56)
16 - Black effects (5:12)
17 - White effects (4:51)
18 - Weakest link (4:05)
19 - Supernormal stimuli (5:23)
20 - Performance Load (5:26)
21 - Forgiveness (4:15)
22 - Figure ground (4:48)
23 - Crowd intelligence (4:25)
24 - Errors (5:33)
25 - Aesthetic-usability effect (3:21)
26 - The 8020 rule (4:38)
27 - Baby-face bias (5:07)
28 - Cognitive dissonance (5:20)
29 - Consistency (5:29)
30 - Design by committee (5:48)
31 - Expectation effects (5:59)
32 - Factors of safety (6:41)
33 - Gloss bias (4:40)
34 - Golden ratio (6:29)
35 - MAFA (4:17)
36 - Archetypes (4:48)
37 - Face-ism Ratio (5:34)
38 - Five Hat Racks (5:26)
39 - Flow (4:39)
40 - Freeze-Flight-Fight-Forfeit (4:52)
41 - Legibility (4:46)
42 - MAYA (4:20)
43 - Mental Models (6:34)
44 - Modularity (5:19)
45 - Orientation Sensitivity (5:05)
46 - Redundancy (5:36)
47 - Satisficing (4:14)
48 - Scaling fallacy (5:38)
49 - Shaping (5:14)
50 - Storytelling (5:59)
51 - Waist-to-hip ratio (5:15)
52 - Zeigarnik effect (4:28)
53 - Affordances (7:59)
54 - Blue effects (8:17)
55 - Feedback loops (7:08)
56 - Five tenets of queuing (6:07)
57 - Green effects (7:22)
58 - Nudge (7:46)
59 - Paradox of unanimity (6:39)
60 - Progressive subtraction (5:50)
61 - Savanna preference (4:39)
62 - Yellow effects (7:43)
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45 - Orientation Sensitivity
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